Of Empires, Republics, and other Arrangements

The solar system is a very big place, for Solar Stories this plays out in many ways. One of these is diversity in everything. Right now I want to mention the politics of Solar Stories.

At the time of Solar Stories humanity might have been in space for thousands of years, but that has not guaranteed a unified existence. Space is big, and there is room for almost every idea, which is exactly what has happened. No single ideology or political body has risen to power. Some players are richer or weirder than others but nothing has become singularly powerful. Even the inhabitited planets are not controlled by single government. If something as small as a planet does not have a single voice then you can imagine how chaotic the chorus of different voices is that stretches out into outer space.

Putting all of this together for a game presents a challenge in definitions. How do you create a canon that handles something so wide ranging? The answer I’m going for is to feed the imagination. Some of entries in this blog will be examples of places and peoples existing in the game. Others will talk about the concepts of history that led to this political landscape. All going well a foundation will arise over time that helps myself and others fill in the blanks. All roleplaying games are a cooperative effort so why encourage others to use this a building blocks and create something unique from it.

So how did things get this way?

It starts wth the nation states extending their ideologies outwards, only to find that mavericks, corporations and regions were heading that way too. I’ll be exploring the history of Solar Stories but the key is this confluence of differences where no outright winners emerged.

So I’ll leave you with this single thought; watch out for the mighty egos, passion can build any kind of chaos.

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